200 Experience
Body 5 (6)
Quickness 4 (7)
Strength 3 (6)
Charisma 2 (8 )
Intelligence 4 (6)
Willpower 6 (6)
Essence 6
Magic 6
Skills:
Sorcery (willpower) 6 (22) > Spellcasting (on the fly) | Ritual (major spellwork)
Conjuring > elemental 6 (16.5) >
Sociology > Archaeology 5 (7.5)
Magic Theory > spell design > hermetic 7 (7)
armed combat > edged weapons > sword (strength) 6
Enigmas
Tracking > Magic (willpower or int) 4 (7.5)
Acting > Live Performance > Stage Magician 8 (15)
Sleight of Hand (quickness) 6 (22)
97.5 so far
General Skills can be increased at 2 x New Rating
Concentrations are at 1.5 x New Rating
Specialties and Languages at 1 x New Rating.
Spells: manipulation, illusion, detection with maybe some combat.