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yanamari

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Posts : 899
Join date : 2010-08-10

PostSubject: Mage Ideas   Sun Sep 27, 2015 11:03 pm

Name: Thauran'da'ul Lor'thre'naul Feirwirl
Nickname:
Concept: Runaway Mage

A: mage
B: attributes 24
C: elf
D: skills 20
E: money 500nuyen / 5 pts

Body 5 (6)
Quickness 4 (7)
Strength 3 (6)
Charisma 2 (8  )
Intelligence 4 (6)
Willpower 6 (6)

Essence 6
Magic 6

Skills:
Sorcery (willpower) 4 > Spellcasting (on the fly) | Ritual (major spellwork)
Conjuring > elemental 4 (2)>
Sociology > Archaeology 4 (2)
Magic Theory > spell design > hermetic 6 (2)
armed combat > edged weapons > sword (strength) 6 (2)
Enigmas
Tracking > Magic (willpower or int) 4 (2)
Acting > Live Performance > Stage Magician 6 (2)
Sleight of Hand (quickness) 4
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yanamari

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Posts : 899
Join date : 2010-08-10

PostSubject: Re: Mage Ideas   Tue Sep 29, 2015 9:32 pm

200 Experience

Body 5 (6)
Quickness 4 (7)
Strength 3 (6)
Charisma 2 (8 )
Intelligence 4 (6)
Willpower 6 (6)

Essence 6
Magic 6

Skills:
Sorcery (willpower) 6 (22) > Spellcasting (on the fly) | Ritual (major spellwork)
Conjuring > elemental 6 (16.5) >
Sociology > Archaeology 5 (7.5)
Magic Theory > spell design > hermetic 7 (7)
armed combat > edged weapons > sword (strength) 6
Enigmas
Tracking > Magic (willpower or int) 4 (7.5)
Acting > Live Performance > Stage Magician 8 (15)
Sleight of Hand (quickness) 6 (22)

97.5 so far

General Skills can be increased at 2 x New Rating
Concentrations are at 1.5 x New Rating
Specialties and Languages at 1 x New Rating.

Spells: manipulation, illusion, detection with maybe some combat.
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