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 Bastions - Structure Artifacts

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yanamari

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PostSubject: Bastions - Structure Artifacts   Mon Apr 22, 2013 8:37 am

BASTION

The Bastion Background was designed to replicate the effects of large, stationary magical devices and structures. They may be thought of as giant Artifacts but the difference is that while an Artifact is a "thing" a Bastion is a "place". Another way to think of it is an artifact location or structure.

Bastions, in addition to being defensible fortresses and prime locations for scavenging remnants of the First Age, are also titanic works of magic and artifice. Each Bastion was designed for a specific purpose. They may be titanic weapons installations, manufacturing centers like Factory Cathedrals or vast libraries with information on every topic imaginable. The wider the application and stronger the impact of a Bastion's particular function, the higher its rating.

Bastion scales like Artifact, growing in power exponentially with each dot in the Background. Bastions are purchased like Artifacts in that if a character wishes to have more then one Bastion he must purchase the background again to represent the second installation. You cannot start a character with a bastion! They must be built, earned, or located. Each one has a story behind it. Unlike many other backgrounds, it is possible for a Circle of starting characters to pool background dots to create a Bastion that all the Circle's members have access to.

  • Multiple bastions can be built to become a single bastion.
  • Multiple characters can pool points to build a complete installation of bastions, or a single one.
  • Bastions do not generate hearthstones. However if the bastion deals with refinement, it could be a power to create a form of one use lesser hearthstones.
  • These are typically locations and may not move. In the case of the flying citadels, that could be sets of massive bastions and manses.
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PostSubject: Re: Bastions - Structure Artifacts   Mon Apr 22, 2013 8:39 am

Mirror Array Sample

Mirror Array, level 5 Bastion
The Mirror Array is a multi-segmented installation that sprawls across several square miles in the Southern desert. The central structure of the Array is called the Reflection Citadel. Standing exactly one thousand feet tall the Citadel is a spire of optical crystal and silvered glass that channels any light striking it into the man-sized diamond at the pinnacle of the citadel. In the diamond the light is gathered, focused and redirected downwards. A column of burning liquid light is guided down a mirrored tunnel into the underground basement. 1 mile directly north, south, east and west of the Citadel there is a secondary structure. These four structures, not exactly buildings, are rotating Mirror Relays. The Relays use six banks of 36 hexagonal mirrors to focus the sunlight gathered by their lighteater fields. Focused properly and with the power flowing in from the lighteaters, each Relay Station is able to direct a potent beam of light across the desert to the diamond pinnacle of the Citadel.

Reflection Citadel, level 3 Bastion
At all times the basement of the Reflection Citadel, fueled by the light of the great diamond, can be used to refine Orichalcum from gold but this is the least of the Citadel's functions. Originally, the Citadel was designed as a great weapon against the creatures of the darkness.
  • When at least one Mirror Relays is active and beaming its light to the Citadel, the master of the Citadel can activate enchantments woven into the crystal and class of the building's exterior and channel all the sun-given power of the Citadel outwards. Everything within a mile's reach of the Citadel is swept with blazing sunlight, even in the darkest night. This powerful light deals 1L per turn to all creatures of darkness within its reach.
  • Solar Exalted and other beings who gather power from sunlight regain Essence at twice their normal rate when within the reach of the Citadel's effects.
  • For each additional Mirror Relay that is active and directed at the Citadel, the radius of the sunlight effect is doubled, as is the damage done.
  • If all four Mirror Relays are active then the reach of the sunlight is 10 miles from the Citadel and the the light does 1 Aggravated damage every turn.


Mirror Relay, level 1 Bastion
Individually, Mirror Relays can be used for fairly little. Their only function is that of an anti-personnel weapon with particular effectiveness against creatures of darkness. The Relays can rotate 180 degrees, facing up to 90 degrees either way from their natural orientation: aimed directly at the Reflection Citadel. Their collected light can be fired at targets other then the Citadel, producing a wide beam of blazing sunlight hot enough to melt copper. The beam can sweep across an area of up to 20 feet across and can reach up to 1 mile away from the station. If directed across that entire distance the beam's effects are diluted and it only deals 10B damage to those in its range. The beam of light can be directed specifically at a circular area 20 feet in radius in which case the light is far more concentrated and does 20L damage to those in the circle. Either use of the beam lasts only for a single turn before the automatic safeties of the Relay cut in and turn the beam off. It takes a full 10 seconds to over-ride the safeties and fire the beam again at a target other then the Citadel.

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PostSubject: Re: Bastions - Structure Artifacts   Mon Apr 22, 2013 1:39 pm

Sample Bastion: Library

The Library of Awesome
The library has 4 wings. Each wing is devoted to a particular section of lore, providing this information in tomes, scrolls, carvings, etc. When the items are placed within the shelves or cases are repaired of any damage, fingerprints, and marks to it's first crafted state.

These cases also undo the affects of time, and block any degrading of paper, leather, materials, ink, or bindings, freezing the pieces in time and quality. One special case is included in each wing to rebuild damaged books from just a few pages, even if burnt or ash.

At dawn, a catalog is updated of every book in the library. Contents for this index are available from one location to help search for and locate specific tomes and information.

Each wing could be a bastion in itself.

One wing could provide translation services, aiding you to read any written work, and writing it into a translated copy. This area would include book binding and book artifact creation.

Another wing could be dedicated to spellcraft and summoning, with one time use scrolls generated from the library of spells. A workroom could be included to allow for spell casting (absorbing and reducing spells from dangerous to simple for terms of teaching) and summoning (elementals to demons).

A section could be used with sarcophagi to house ghost librarians that aid with reading, teaching, and updating the library stores.

And so on... many options.
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